The card section is live: 239 cards, and the price of every way to get one
Every card now has a page, and the list sorts by what it pays. The part worth the visit: each card shows the three ways to get it — kill, open, buy — side by side, with the cost of each.
What it changes
- The three ways, priced, in one column. Kill (the drop rate), open (that card’s chance inside each album) or buy (6 in-game shops, 119 lines). The game never puts them next to each other, and next to each other is the only place the question gets answered.
- The chance of each card inside each album, taken from the client — the number that decides whether an album is worth opening for the card you want.
- 142 cards carry “how many days of farming until it drops”, and the list sorts by it — and by how much the card pays per day, which is a different question with a different answer.
- Your album lives in your browser. Tick what you have stored — the bonus comes from the card being in the album, not from owning or equipping it — and it adds up live, with the ceiling of each stat. No account, no server.
- The card guide has the mechanics — rarity, dismantling, evolution. Skip it and go straight to the cards: nothing there needs the guide.