Store card sale
Daily
Three times a day the Store restocks with cards other players sold, and buying reopens five minutes later. The good ones are gone in seconds — first click takes it.
Runs on
No start or end date — it is a permanent fixture.
The time that matters is not the one the game announces
The Store's own rules say stock is refreshed at 12:00, 16:00 and 19:30 every day. They also say that you cannot buy or sell within 5 minutes before and after a refresh. Put the two together and the useful times are the ones below:
- 12:00 → buying opens 12:05
- 16:00 → buying opens 16:05
- 19:30 → buying opens 19:35
All server time (UTC−4); the times on the card above are already converted to your clock. This is the trap: you see the announcement, there are still five minutes, you go do something in the game, and you come back after it is over.
Why it empties in seconds
Items tagged Selling are not shop stock — they are what other adventurers sold, and that is what the refresh brings in. Whoever clicks first takes it. A card worth having is gone before you finish reading its name, which is why being on the screen at the exact minute is the whole thing.
Price ceiling and price floor
Two rules that are easy to miss, and they change how the window behaves:
- Every purchase raises that card's price. When it hits the ceiling, the card can no longer be bought.
- Every sale lowers it. At the floor, the card can no longer be sold.
So demand alone is enough to lock a card: the price hit the ceiling, and nothing else needs to happen. And reselling something you bought here always takes a percentage loss, which varies by item type.
What you pay with
Zeny or .
Getting a warning
The site can beep and raise a notification a few minutes before buying opens, even with the game in fullscreen. See event alerts.