Event alerts
Some things in the game happen at a set time, and it is easy to miss one while the game has your full attention. The site can warn you a few minutes ahead — with a sound and a notification.
What it cannot do
It only works while the site is open in a tab. There is no account and no server behind this site, so nothing can reach you once the browser is closed. Treat it as a nudge for when you already have the site open on a second monitor — not as an alarm clock. If missing the event would really hurt, set a phone alarm too.
Turning it on
Open the gear in the top-right corner, choose Alerts, and switch it on. The same window opens from the Alerts button next to the calendar on the events page, and from the header bell once it is there.
Then pick the events you want. Every event that has a fixed time is listed in that window, each with its own switch and its own how many minutes ahead.
The header bell
Once your first alert is on, a bell appears next to the logo, on every page of the site. It is a shortcut and a status at the same time: clicking it opens the settings window, and the colour answers "is anything coming?" without opening anything.
- Green, with the event name and the time left: something is due today. The countdown keeps itself up to date.
- Purple, "no events today": alerts are on and will fire, just not today.
- Grey, with the bell crossed out: nothing will fire — either everything is paused, or no event is being watched.
On a phone there is less room in the header: the event name comes out clipped, and in the states with no countdown only the coloured icon is left. The full text is in the window, one tap away.
Why the default is three minutes
Five minutes is enough time to think "I can finish this first" — and then not get up. Three is short enough that you start moving. Pick more for anything you need to prepare for.
One thing to know: the alert can arrive a little late. A background tab has its timers throttled by the browser, so the check runs about once a minute rather than continuously, and a warning set to three minutes can land right as the event opens. If you want a margin, set five or more.
Sound and notification, both
Neither channel is reliable on its own, so the site fires both.
The notification can be swallowed by the system: on Windows, "Do not disturb" (older versions call it Focus Assist) has an automatic rule that silences notifications while a game runs fullscreen. The sound gets past that, but it can be buried under the game's own audio.
The sound is a two-tone alarm rather than a single beep, and it sits high on purpose — a low, short beep disappears into a game soundtrack. You can set the volume in the same window.
Two things the browser decides, not us. The notification needs permission: your browser asks the first time you turn an alert on, and if you refuse it — now or in the past — only the sound is left. And the sound needs one interaction on the page: browsers block audio on a page nobody has touched. Clicking anywhere is enough, and it lasts for that visit. If the sound cannot play, the notification carries the system's own chime instead, so you are not left with nothing.
Test it before you trust it
The settings window has a Test in 30s button — turn alerts on first, or it stays disabled. Press it, switch back to your fullscreen game, and wait. Thirty seconds is enough to get back in and see what actually reaches you, because the answer depends on your system, your notification settings and how loud the game is. Do not take our word for it; the button exists so you can check.
What you can be warned about
Everything on the site with a fixed time. Most of it is weekly, but not all: the Store card sale is three times a day, every day. Extreme Challenge is the exception in the other direction — it runs the whole day, so a warning would not tell you anything.
Your settings travel with your backup
Alert settings are stored in your browser, alongside your MR progress, and they go into the same Export file from the gear menu. Moving to another computer brings them along.