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Guild League

Weekly

40 versus 40 across two parallel battlefields, on Tuesdays and Thursdays. The main field takes 40 elites appointed by hand; the sub-field is open to everyone and feeds the main one with buffs and commander skills. It is also one of the sources of , capped at 30 a week.

Runs on

Tuesdays · Thursdays · 19:55~20:20Times are server time (UTC−4).

No start or end date — it is a permanent fixture.

The short version

Level 50 and above, party mode, and the guild is signed up automatically once 40 members are in the party. The match runs 25 minutes and splits across two battlefields at the same time: the Main-Field, restricted to 40 elites the Guild Master appoints by hand, and the Sub-Battlefield, open to everyone.

Three modes rotate through it — Stellar Clash, Vale of Clash and Vigrid Avenge — and they play nothing alike beyond that shared frame.

What you need to do to get paid

And the penalty worth knowing before the penalty knows you: a guild that fields fewer than 10 participants in any match that week is marked inactive and takes a heavy point deduction at weekly settlement.

The rest is a lot

Ranks and relegation, the morale economy that connects the two fields, the Crystal Pillar numbers, the horn in Vigrid Avenge, the Element Lords, Fiesta Tempo — the game does document all of it, behind a "?" that closes when the match starts.

Guild League guide: every rule, in one place →

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Skip Ticket
Type
Consumable
Weight
0
Level Req
99

Spend a certain number of Skip Tickets to directly obtain some of the rewards from your Commission Quest.