Guild League
Weekly
40 versus 40 across two parallel battlefields, on Tuesdays and Thursdays. The main field takes 40 elites appointed by hand; the sub-field is open to everyone and feeds the main one with buffs and commander skills. It is also one of the sources of , capped at 30 a week.
Runs on
No start or end date — it is a permanent fixture.
The short version
Level 50 and above, party mode, and the guild is signed up automatically once 40 members are in the party. The match runs 25 minutes and splits across two battlefields at the same time: the Main-Field, restricted to 40 elites the Guild Master appoints by hand, and the Sub-Battlefield, open to everyone.
Three modes rotate through it — Stellar Clash, Vale of Clash and Vigrid Avenge — and they play nothing alike beyond that shared frame.
What you need to do to get paid
- Your own reward: 5 personal points, or 5 minutes in the scene.
- The guild's auction rewards: 20 members reaching 5 points each.
And the penalty worth knowing before the penalty knows you: a guild that fields fewer than 10 participants in any match that week is marked inactive and takes a heavy point deduction at weekly settlement.
The rest is a lot
Ranks and relegation, the morale economy that connects the two fields, the Crystal Pillar numbers, the horn in Vigrid Avenge, the Element Lords, Fiesta Tempo — the game does document all of it, behind a "?" that closes when the match starts.