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ENPTES

Spacetime Rift

Part of Shadows over Glast Heim

The server-wide clue hunt, and the mode that carries into the second half of the event. Hitting 100 Daily Activity pays one clue a day; submitting clues pushes a bar the whole server shares, which unlocks a clue image and a reward at six milestones. The archive holds 45 clues, and what the first nine describe is a Gunslinger.

When it ran

How a clue is earned

Reach 100 Daily Activity and you get one clue. One a day, and that is the cap. What you do with it is the choice: submit it, which pushes the server-wide bar, or share it to World Chat, where anyone can claim it. Clues already unlocked in your archive can be shared as well.

That last rule is the whole event. On the opening day — cap of one clue from activity — a player already had nine in the archive. The other eight came from World Chat.

The server bar

Every clue submitted moves one bar the whole server shares. Six milestones, each unlocking a clue image and paying everybody:

ProgressReward
10% ×35
30% ×35
50% ×35
70% ×1
90% ×35
100% ×10

The is a choice between one and one ; the , between one and one — the kind that keeps a failed refine from dropping the level. The bar ended its first day at 9.27%.

The personal track

Separate from the bar, your own archive pays by how many distinct clues you have collected:

CluesReward
6 ×15
12 ×15
18 ×15
24 ×15
30 ×5
45Title []

Put together, the two tracks pay 200 — 200 ore, each one your pick between and — plus 15 blessed ore and a week of Bounty Pass.

And the top of the track does not close on its own. One clue a day across the 31 days of the mode is 31, and the title asks for 45. Whoever wants it depends on what other people share.

What the clues say

There are 45, numbered, and all but the first come in A/B pairs: Clue 1 stands alone, and clues 2 to 45 are 22 pairs. The pair has a fixed shape — A is the account of whoever took the beating, B is the explanation from someone who knows the subject.

Clue 3 stops being coy and says the word: the coin is a Gunslinger's. The others name skills — Razor Kick, Gatling Fever and RIP. On the Asian server the Gunslinger landed together with Glast Heim, which is the reason this hunt is worth reading.

The clue archive

Every clue in the hunt, in the game’s own words. Each one comes as a pair: the first half is what somebody found or witnessed, the second is what it turned out to mean.

Read them in order and they stop being scenery. The opening stretch — the spinning coin, the Razor Kick, the Gatling Fever — is a Gunslinger being described by people who have never seen one; the text names the class outright. The closing stretch turns to constellations and star maps, and that one has an address too: Asia recently got a star-based account progression called Ymir Astrocore, six cores you level to raise damage and defence. And the last four clues describe a third thing — a guild battlefield where the strongest guilds lose their edge and composition decides instead. No mode in the game does both halves of that. None of the three exists on our server, and none has anything to do with Glast Heim. What the clue hunt is really doing is announcing what comes after it.

Open the 45 clues

1 · Surprise
The boss said: After that night, he started paying attention to one thing—whether any customer entering put their hand on their waist.

2–3 · Pierced Gold Coin
"Right before the fight, that guy casually flipped a coin into the air. The strange thing was, the moment it landed in his hand and flashed with arcane light, his bullets became terrifyingly powerful. What kind of cursed alchemy is that?"
"It's not magic—it's absolute focus. Tossing a coin helps a Gunslinger enter a precise rhythm. By expending these spirit-infused coins, they unleash their most devastating gun techniques."

4–5 · Mud-caked Leather Boots
"He's got the gun, yet he charged straight into my kill zone. I thought he was throwing his life away, then he detonated the area around him, spun and slipped away like an eel, and retreated beyond my reach in an instant. What kind of archer fights like that?!"
"This is the art of the Razor Kick. A true master gunfighter never relies on retreat alone. They weave together aggressive advances, point-blank demolitions, and tactical withdrawals. Getting close to them is the first step into their trap."

6–7 · Shattered Knight Armor
"This masterwork suit of armor wasn't crushed by heavy weapons. Its surface is riddled with hundreds—no, thousands—of tiny blast craters. What kind of weapon can fire that many explosive rounds in just a few seconds?"
"When they enter Gatling Fever, the spinning barrels blur into afterimages. The deadliest part isn't the sheer volume of bullets, it's the explosive grenades woven into the barrage. Even the thickest armor can be stripped to shreds in milliseconds."

8–9 · Unsent Deserter's Letter
"I thought putting enough distance between us would save me. But when I looked back and saw him taking aim with that long rifle from impossibly far away, a chilling thought struck me. The farther I ran, the deader I'd be."
"Running is the worst possible choice once RIP has locked onto you. The kinetic force of this bullet grows exponentially with distance traveled. Want to survive? Charge straight at the muzzle, or pray you've already run beyond the edge of the world."

10–11 · Old Field Hospital Log
Someone found a ring among the ruins, its texture shimmering faintly—like a dream yet to awaken. How is its power related to that description?
Those who understand magic say: the person who wears it will find the wait between spells and damage grows shorter.

12–13 · Black Market Assassin's Quote
The bloodstained secret letter reads: Don't use blunt weapon, and don't use magic bombardment. The target is wearing dragon-scaled armor, regular weapon won't even leave a mark. Bring that gold chain, use the glowing spike at its end, aim for the inverted scale, and give it a gentle push...
It doesn't increase your strength, it only grants you the sharpness to see through weakness. Before it, even the thickest armor is as fragile as paper—one strike, and it's the end.

14–15 · Gloves of the Ancient Temple
The merchant brought a pair of gloves, saying they were heavy, as if carrying a vow that had never landed. The most special thing wasn't the attack, nor the defense, but time. What does that mean?
Experts say that when someone wears it, the fusion between different skills becomes more seamless.

16–17 · Shattered Pendant
Someone found a pendant, and when you wear it, you can hear the ethereal echoes from the distant forest. The person who brought it said it doesn't care whether you're magical or physical—it only cares who's stronger.
That pendant does only one thing: it pushes your strongest power even further.

18–19 · Petrified Leather Boots
"Those who've seen him say that the strangest moment in that battle wasn't being burned or poisoned, but suddenly being unable to move. No injuries, just unable to move. Why?"
Those are the eyes of the snake beneath your feet. Once you lock gazes with it, you won't be able to stand up.

20–21 · Storm-torn Cloak
With a smile, he summoned four shadows. Everyone rushed straight at him. In the end, they all died to the four shadows nobody paid attention to. What mistake did they make?
Keeping those four shadows means you've kept four Storms for yourself. He smiles as you pick the wrong target, because he knows that when the time comes, the show begins.

22–23 · Scratched Shield
The old adventurer says there's a trick to beating him: charge in when he's at his most insane. Sounds like a death wish—so why is it actually the best time?
Because that spinning frenzy is the shackle he puts on himself. Survive it, and the time that follows is yours.

24–25 · Charred Recon Map
His Flame Prison trapped everyone inside. Some kept running toward the edge searching for an escape, but they all died. Where was the truly safe place?
Stay in the center to survive!

26–27 · Ancient Astronomical Tome
Ancient records say: that starry sky is the eye left behind by a giant before his death. Adventurers began to wonder, after all those years of stargazing, what have they truly been looking at?
You gaze at the starry sky, and the starry sky gazes back at you. Lighting up a constellation isn't about using it—it's about answering a pair of eyes that have been in sleep for billions of years.

28–29 · Astrologer's Watch
In Glast Heim, there's a saying: someone delved into a certain constellation to its utmost, yet one day suddenly could no longer advance.
The old astrologer said: That star stopped not because it reached the end, but because it is waiting.

30–31 · Different Star Map
Two adventurers studied the same star chart, yet ended up walking completely different paths. Why?
There's only one star map, but more than one path. You think you're choosing a constellation, but in truth, it's choosing you.

32–33 · Gift from the Stars
In ancient Glast Heim, some Adventurers were nothing special just days ago, but recently there's been something oddly off about them—it's not their gear, not their skills, yet something has clearly changed. When asked, they all glance toward the starry sky.
They learned to draw power from the stars, and from that day on, no one dared underestimate them.

34–35 · Memoir of the Strange Forest
Everyone who made it out of that forest alive tells a different story. Some say they survived by entering the first circle; others swear it was the second. Two different choices, yet both were correct. Why?
The old guide said: Those two circles, one for life, one for death, are naturally opposed.

36–37 · Vanished Crystal
The expedition team almost took down that reaper, but in the final moments they failed because of a glowing crystal. That vanished crystal—what is it??
Expert explorer used to say, when the crystal appears, that's when you should focus the most!

38–39 · Bloodstained Mob Gathering Plan
That monster can actually split?? No one lived to tell what happened next.
Someone once tried to corner them together, hoping to take them out in one go—that was their biggest mistake!

40–41 · Fafnir's Wrath
Fafnir flew to the other side of the battlefield and began to charge energy, and everyone knew they had to run. But no one knew which way to go—far away, or closer? The correct direction was bought with several lives.
The survivor said: Everyone was running out, but he charged in – in the end, he was the only one who made it out alive.

42–43 · Challenger List
Someone asked the powerful members of those top guilds: Once you enter that battlefield, do you still have the advantage? They remained in silence for a long time.
There's a rule there: Everyone starts from the same point — what you bring inside is only your judgment and tactics.

44–45 · Tactics Board Covered in Red Crosses
A guild once tried stuffing all the strongest jobs into the same party, only to discover it wasn't feasible.
Those who understand the rules say: You can't have too many of the same kind of people. You need to make sure every type of power has its place.

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Refine Opt. Pack
Type
Pack
Weight
0
Level Req
N/A

Open to choose one of the followings.

[Details]
  • Oridecon
  • Elunium
Bounty Pass (7d)
Type
Nyan License
Weight
0
Level Req
N/A

Use to activate Bounty Pass privileges for 7 days. This item cannot be sold. Enjoy privilege effects and daily rewards during the period. No activation bonus is granted.

Opt. Refinement Ore Box
Type
Pack
Weight
0
Level Req
N/A

Open to choose one of the followings.

[Details]
  • Blessed Weapon Ore
  • Blessed Armor Ore
Oridecon
Type
Material
Weight
0
Level Req
N/A

A mysterious metal called Oridecon. Harder than anything else, it was discovered by the Association of Enhancement for enhancing weapons and accessories Function: Can be used to refine weapons and accessories from +1 to +10

Elunium
Type
Material
Weight
0
Level Req
N/A

Very light and non-toxic metal. All armor refined with it will become stronger. Function: Can be used to refine Armor and Off-Hand gears from +1 to +10

Blessed Weapon Ore
Type
Material
Weight
0
Level Req
N/A

An Ore that came from the Dwarven Kingdom of Svartalfheim, an Ore blessed by legendary Weapon Smiths Function: It can be used for weapon refining, granting you a higher chance of success, and protecting your item from losing refinement level.

Blessed Armor Ore
Type
Material
Weight
0
Level Req
N/A

An Ore that came from the Dwarven Kingdom of Svartalfheim, an Ore blessed by legendary Armor Smiths Function: It can be used for armor refining, granting you a higher chance of success, and protecting your item from losing refinement level.

Dawn Prophet
Type
Title
Level Req
N/A

A title earned by collecting all clues in Spacetime Rift of [Shadows over Glast Heim]!