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ENPTES

Where's Foxball?

Recurring

The 2048 clone, dressed as a cake. Sixteen cells, tiles of 2 and 4, and merges that run up to 1024. Every merge has a chance to drop a strawberry, and the strawberries buy from the event shop — which is where this event actually happens.

When it ran

How it is played

Sixteen cells, seeded with 2s and 4s. Slide in a direction and everything slides with it; two equal numbers that collide add up. After each slide a new number appears in an empty cell. The game ends when the grid is full and no two neighbours match, and your score is the sum of everything you merged, not the biggest tile.

Three skills come with charges: Undo, which rolls the last move back and takes away the points and strawberries that move had earned; Remove, which deletes any number from the board; and Replace, which swaps a number for a different one.

Where the strawberries come from

Every merge has a chance to drop , and the bigger the number you made, the better the odds and the bigger the drop. On top of that:

The daily — reach 128, 256 and 512 points in a round, 100 strawberries each. One round that gets to 512 clears all three, so it is 300 a day.

One-off questStrawberries
Combine a 1024 once1,000
Accumulate 1,000 points500
Accumulate 3,000600
Accumulate 5,000700
Accumulate 6,000800
Accumulate 10,0001,000

That list is worth 4,600 once, and the daily is worth 4,200 across the 14 days of the event — 8,800 without a single drop.

The shop

ItemPriceLimitTotal
50201,000
50201,000
4502900
4502900
25501,250
100454,500
50052,500
50052,500
1505750
Sky & Terra Opt. Chest40052,000
30051,500

Buying every line to its limit costs 18,800.

The arithmetic closes exactly

The two sides are separate, and that is what makes the sum work. The quests hand out 8,800 and none of it passes through the ceiling. The counter on the game screen runs to 10,000 and covers only what the game drops while you play. Added together: 18,800 — to the strawberry, the price of the whole shop.

So the ceiling is the event's real decision, and it is a question of volume rather than taste. Fill the 10,000 and you empty the shop without cutting a single line. Stop at the quests and you are on 8,800, under half of it.

Filling it is not about playing many short rounds either. The drop scales with the size of the number you merge, so one round that reaches 1024 is worth more strawberries than several that die on 128.

The deadline is not the same as the game's

The game closes on 07/09 at 05:00 and the shop stays open until 08/09 — a full extra day just to spend. Strawberries left after that are not lost either: each one converts to 100 .

Strategy — where the strawberries should go

The order, and what each line does for the account

  1. — 2,500 for the limit. First, always. Fame feeds Medals of Glory, which is power outright, and there is no other source that matters. What another event hands out does not make you need less of it; this kind of resource never saturates.
  2. The four feather chests — 6,750 for all of them at the limit. The Day-Night at 150 is the cheapest way in and the Time-Space at 300 offers the widest choice: four Tier 1 feathers or 60 .
  3. — 1,250, and the cap of 50 is exactly what combines into one . The pack holds two things: the album, which gives a random blue card or rarely a purple one, and one . The token is the reason. It buys the card you pick in the Advanced Purple Card Shop at 50 or 100 tokens, and the 100s are the ones worth having — Marc, Hydra, Thara Frog. Purple cards almost never come out of a monster; long enough that the whole habit of hoarding farm for double card drop events exists because of it. This is the only path where you choose the card instead of hoping for it, and this event moves that counter by one token.
  4. Blessed ore — 1,800 for both kinds at their limit of two. It keeps a failed refine from dropping the level, and with success rates in the 10 to 20% range that is worth more than another attempt.
  5. and — 2,000. Low, and not because they go unused: refining succeeds somewhere between 10 and 20% of the time and a failure burns the ore for nothing, so the consumption never stops. It is supply that puts them here — Lucky Flip alone hands out around 700 refine packs in an overlapping window.
  6. — last. Mount level does not give much power, and at 4,500 it is the single biggest line in the shop: the most expensive thing on the board is also the least useful.

Where the money runs out

The quests alone are 8,800. Following the order above, that covers the outright and then almost all of the feather chests — and stops there. Everything from the down needs the drop ceiling filled.

Strategy — how to reach 1024

The daily asks for points, not tiles

Worth clearing up first, because it changes how long you have to play: 128 points in a round is not a 128 tile. Your score is the sum of everything you merged, so a handful of merges already covers it, and the 512 step comes out of a short round. Nobody needs a big tile for the daily.

Pick a corner and never leave it

The whole game is one rule: your biggest tile lives in one corner and never moves out of it. Say you choose bottom-left — then you press Left and Down, you press Up only when there is nothing else, and you never press Right. The moment the big tile leaves the corner, the board is lost.

Keep the corner row in descending order

The row that holds the big tile should read biggest to smallest along its length. Built that way it merges in a cascade: the pair at the end joins, everything shifts, and the next pair is already lined up. Built out of order it jams, and a jammed row is what forces the move that kicks the big tile out.

The next tile is on screen

This version shows the piece that is about to appear, which the original 2048 does not. It is real information and most people ignore it: knowing whether a 2 or a 4 is coming decides which direction leaves the right gap for it — you want the new tile landing away from your corner, not inside your descending row.

What each skill is for

Undo takes back the points and strawberries that move had earned, so it is for fixing a position you misplayed, never for re-rolling a drop you did not like. Remove solves the classic disaster: one small tile stranded in the middle of your big row. And Replace is for the number that breaks the descending order — change it instead of dismantling the row around it.

One 1024 is worth about 9,216 points

Building a 1024 out of 2s takes 512 of them: 256 merges making 4s, 128 making 8s, and so on to the single merge that makes the 1024 — nine levels, each adding 1,024 to the score. The top step of the challenge list asks for 10,000 accumulated, so one good round almost clears the whole ladder.

Two footnotes. The board also seeds 4s, and every 4 that spawns saves a merge and takes points off that total, so 9,216 is the ceiling rather than the number. And since the strawberry drop scales with the size of what you merge, that same round is where the drops are too — going deep beats going often.

← All events

Foxball's Lucky Strawberry
Type
Event Item
Weight
0
Level Req
N/A

Join the Where's Foxball event to obtain it. It's Fox Ball's favorite food! It can be used in the event exchange shop.

Oridecon
Type
Material
Weight
0
Level Req
N/A

A mysterious metal called Oridecon. Harder than anything else, it was discovered by the Association of Enhancement for enhancing weapons and accessories Function: Can be used to refine weapons and accessories from +1 to +10

Elunium
Type
Material
Weight
0
Level Req
N/A

Very light and non-toxic metal. All armor refined with it will become stronger. Function: Can be used to refine Armor and Off-Hand gears from +1 to +10

Blessed Weapon Ore
Type
Material
Weight
0
Level Req
N/A

An Ore that came from the Dwarven Kingdom of Svartalfheim, an Ore blessed by legendary Weapon Smiths Function: It can be used for weapon refining, granting you a higher chance of success, and protecting your item from losing refinement level.

Blessed Armor Ore
Type
Material
Weight
0
Level Req
N/A

An Ore that came from the Dwarven Kingdom of Svartalfheim, an Ore blessed by legendary Armor Smiths Function: It can be used for armor refining, granting you a higher chance of success, and protecting your item from losing refinement level.

Purple Star Coin
Type
Card Fragment
Weight
1
Level Req
N/A

Rare currency emitting a purple glow Use: 50 can be exchanged for 1 Rare Card Album Pack

Super Cookie
Type
Material
Weight
0
Level Req
N/A

Adds 800 EXP for Mounts and can be used regardless of the weekly limit. Can be used after unlocking the [Job Mount] feature

Fame Box
Type
Material
Weight
2
Level Req
45

A box that replenishes Reputation, providing 100 Reputation.

Light-Dark Opt. Chest
Type
Pack
Weight
0
Level Req
68

Open to choose one of the followings.

[Details]
  • [MIX] Light Tier 1
  • [MIX] Dark Tier 1
  • Sacred Feather×100
Day-Night Opt. Chest
Type
Pack
Weight
0
Level Req
68

Open to choose one of the followings.

[Details]
  • [ATK] Day Tier 1
  • [DEF] Night Tier 1
  • Sacred Feather×30
Time-Space Opt. Chest
Type
Pack
Weight
0
Level Req
68

Open to choose one of the followings.

[Details]
  • [ATK] Time Tier 1
  • [ATK] Space Tier 1
  • [DEF] Nature Tier 1
  • [DEF] Divine Tier 1
  • Sacred Feather×60
Eden Coin
Type
Currency
Weight
0
Level Req
N/A

The general currency of Midgard. Can be used to purchase many items.

Sacred Feather
Type
Material
Weight
0
Level Req
40

Acquired from breaking down Feathers. Used to redeem Feathers in Feather Shop.

Rare Card Album Pack
Type
Pack
Weight
0
Level Req
N/A

Contains all of the following items:

[Details]
  • Rare Card Album
  • Purple Card Redeem Token
Purple Card Redeem Token
Type
Material
Weight
0
Level Req
N/A

A very valuable currency. Use: Redeem premium purple cards in the advanced purple card shop