Radiance Trial
Part of Tyr Cup Global
The first of the four Tyr Cup stages, and the one that opened with the tournament. For four weeks a guild pushes a single bar to 35,000 Trial Points, cashing a reward at each of four milestones — and almost everything that feeds the bar is content an active guild already runs.
When it ran
- Aug 17 – Sep 14 ended Announced in Aug 13, 2026
How the stage works
One bar per guild, one number: 35,000 Trial Points before the stage closes. They come from two places — Guild Quests, which the guild clears as a whole, and Personal Quests, which each member clears on their own. What a guild can bank from its members' personal quests is capped at 7,500 a week; the guild quests sit outside that cap.
The trial screen also carries a server-wide progress bar, separate from your guild's, that pays a gift to everyone as it fills.
Progress rewards
| Milestone | Reward |
|---|---|
| 7,000 | ×4 |
| 14,000 | ×4 |
| 25,000 | ×1 |
| 35,000 | ×1 |
The fragments stack toward the event mount: 100 of them combine into the Thorring. The bar hands out eight. The other ninety-two come from Guild League matches, which drop fragments as an extra for as long as the Tyr Cup points stage runs — so the mount is paid for by showing up to the League, not by the bar.
The album at the top is the same item the Abyssal Raid gives out. It does not hand you a card: you pick one of the four MINI albums, and the card inside the one you picked is random, 25% each.
Where the points come from
| Quest | Each |
|---|---|
| Daily — log in · reach 100 Daily Activity · defeat 500 monsters no more than 10 levels below you | 5 |
| Weekly — play one Guild League match · 10 kills, assists or revives in the League · send 5 guild messages · clear a Nightmare Temple S1 stage 10× · take part in 20 MVP kills · clear Endless Tower 60F · clear a Freya Mirage stage | 35 |
| Guild weekly — 15,000 Guild Activity in the week · 20 members with any activity at all | 500 |
| Guild total — 2 League victories · 2 Prize Auctions triggered in the League | 3,000 |
Read the weekly list again and the shape of the stage shows up. Nightmare Temple, Endless Tower, Freya Mirage and the MVP runs are the ordinary week of an active player — they tick themselves off with nobody going out of their way. What the stage actually asks for is the Guild League: playing it, scoring in it, winning twice and triggering two auctions, on top of a guild busy enough to keep twenty people logging in.
What the ceiling looks like
A member who clears the whole list is worth 350 points a week — 105 from the dailies (three quests, five points, seven days) and 245 from the seven weeklies. The 7,500 cap therefore fills at about 22 members doing everything; past that, an extra member adds nothing to the bar that week.
Add the guild side — 1,000 a week, plus 6,000 once for the two totals — and a guild sitting on the cap runs 14,500 in the first week and 8,500 in every week after:
| Week | Bar |
|---|---|
| 1 | 14,500 |
| 2 | 23,000 |
| 3 | 31,500 |
| 4 | 40,000 |
So 35,000 only lands in the fourth week, and only for a guild that stayed near the cap all month. The arithmetic checks out against the game: a guild at the cap showed exactly 23,000 in its second week.
Changing guilds mid-stage
Personal Trial Points are bound to the guild you are in. Leave and they reset; rejoin the guild you left and they come back and keep counting. You also need 150 personal points in your current guild to claim the progress rewards — joining a guild that already filled the bar does not hand you what it unlocked.